Need For Speed Is Never Going To Recapture Its Glory Days

Need For Speed Is Never Going To Recapture Its Glory Days
© Provided by TheGamer

The need for speed has been lost for decades. It's no secret. Each new entry is a new beginning, sparking an interest in electronic art that has long lagged behind games like Forza Motorsport and Gran Turismo. Arcade racing isn't all that common these days either, so it's doubly surprising that one of the genre's original founders fought so hard to keep it going. So what was wrong?

I wasn't obsessed with racing games, but the need for speed has always been a big driver. It is considered a major achievement of the genre along with games such as Burnout and popularized films such as Underground, Carbon and the highly rated films Street Racing and Fast and Furious. The races were great, cloudy at night with techno music and police sirens. Those games were and are great, but not once was that magic brought back.

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A look at the Need for Speed ​​​​Wikipedia page reveals dozens of games we've all forgotten. In the year of Hot Pursuit, 2010 seemed like the last big game, and everything that followed either tried to replicate what came before it or follow industry trends. Massive copies of gray and black (Need for Speed ​​​​​​​​Rivals) or even better games that are worse than milk in the sun (The Run, Payback and 2015).

I haven't even mentioned Heat, Pro Street, Shift or No Limits. So many games and in modern times none of them are remembered. EA tried to reinvent the wheel every time, and when they started working on something new, they really had nothing to rely on. We are used to writing series and Unbound wants to change that.

Part of me was surprised to see a handful of colleagues very excited about this new album, which was announced out of nowhere a few months later. While artists like A$AP Rocky are the face of the game, their music helps create the soundtrack and provides young gamers with a framework they can immediately understand, while the anime-inspired aesthetic goes far beyond the graphics. Has avoided making headlines for the past decade. Since the flame went out, Electronic Arts can't seem to see that street racing doesn't have to be redundant or grounded in reality as long as it pulls on the moon, plays brilliantly and stays confident. . In his artistic opinion. Hopefully the entire game will double down on this approach.

Unbound can do just that, but it's another personal chapter that isn't going anywhere. The three-year hiatus since the release of Heat gives me hope, but why did you know so little about it that you feared its existence? Don't be. Go to town with the anime shit and the live trends that permeate his music and visuals, because that's really the audience you need to film first. I don't think this is the right direction for Need for Speed, and I don't think so either. I think this aesthetic is fashionable enough to repeat in future games.

We'll never get that much-requested, underground, carbon-resistant combination—and that's fine—but I want this series to stick with more than just experimental name-recognition flash and really represent something. For all its styling, the jury is still out on whether Unbound will buck the trend or become another fleeting wave.

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